Enlisted for beginners: what to do in your first hour
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The tutorial teaches you which button throws a grenade. It does not teach you that you are commanding a squad, that your squads are finite, or that the quiet player building a hut behind a wall is doing more for the team than you are. Here is the hour nobody walks you through.
Take an engineer squad. Build a rally point behind cover near the objective before you need it. Move with your AI soldiers instead of sprinting ahead of them. Expect to lose soldiers — that is normal and cheap. Do not expect to lose whole squads — that is what actually loses rounds.
Before you queue
Two settings are worth finding before your first match rather than during it: your squad order (which squad deploys first) and your control scheme for issuing orders to AI soldiers. You will use both constantly, and hunting for them mid-round is how the round gets away from you.
If you are on PC, expect to create or link a publisher account even if you installed through Steam. Progression lives on that account.
One thing to decide before you sink time in: progress does not transfer between platforms. Cross-play works, so you can play with friends elsewhere, but if you start on console and later move to PC you start again. Pick the platform you actually intend to keep playing on.
Building a first lineup
A lineup is the set of squads you bring into a match and deploy one after another. A reasonable first lineup is boring on purpose:
- An engineer squad — so you can build a rally point. This is the highest-value squad a new player can bring and it needs no aim at all.
- A rifle squad — the general-purpose squad, useful at every range and on every objective.
- An assault squad — automatic weapons for fighting inside buildings and on the point.
- Something that hurts tanks — an anti-tank option, once you have one. Armour is a problem in most matches and it is nobody else’s job to solve it.
Snipers are the classic new-player trap: a small squad, a slow weapon, and no contribution to the capture. Take one later, when you want one rather than because it looks cool.
Your first match, minute by minute
- Find out which side you are on. Attacker or defender changes everything — see game modes. Attackers must move; defenders can afford not to.
- Deploy your engineer and look for a wall. You want somewhere near the objective, out of line of sight from it, and not on the obvious path. Build there.
- Order your squad before you move. AI soldiers left on default behaviour will follow you into the open. Telling them to hold a position covers an approach for free.
- Walk onto the point with your squad, not ahead of it. The soldiers behind you are your next four lives. Sprinting ahead spends them for nothing.
- When you die, keep going. Control passes to the next soldier. There is no queue. The instinct to stop and wait is the single most common new-player reflex and there is nothing to wait for.
- When the squad is spent, change squad. The deploy screen is a decision, not a formality — pick the squad the objective needs now, not the next one in the list.
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Five mistakes that cost whole squads
| Mistake | What it costs | Do this instead |
|---|---|---|
| Sprinting ahead of your AI soldiers | You die first and your squad arrives one at a time, into a fight they lose | Move at squad pace; let them arrive with you |
| Building the rally point in the open | The build is wasted and you have told the enemy where you deploy | Build behind cover, off the obvious approach |
| Killing defenders but never standing on the point | The round clock runs out and the capture never progresses | Get a body inside the zone, then fight |
| Ignoring an enemy tank | One vehicle stalls an entire attack | Carry an anti-tank answer, or make sure somebody does |
| Treating a death as a round-ending event | You stop playing for no reason | Carry on as the next soldier immediately |
Battle rating discipline
Since the late-2023 relaunch, the campaigns are merged into four countries — the USA, Germany, the USSR and Japan — and progression runs through branching research trees, so you pick what to unlock. The matchmaker looks at the rating of the equipment your active squads carry and tries to put you with players carrying equipment of similar rating.
New players often assume that unlocking better gear will make matches easier. It does the opposite: it moves you up to face people with equally good gear, who have usually played longer.
There is nothing wrong with deliberately keeping a lower-rated lineup while you learn. A lot of experienced players stay low on purpose because they prefer the matches. Just be aware that mixing one very advanced squad into an otherwise early lineup can pull your whole lineup up a band.
Where to go next
- Game modes and objectives in detail — what the round is actually asking you to do.
- The full explainer — the squad system, progression and what the game charges for.
- The official site — current update notes, which are always more current than we are.
What this page does not claim. No timings, no capture durations, no build costs, no squad-size numbers, no battle-rating numbers and no prices. Those change between updates, and a confidently wrong number is worse than an honest gap. In case of divergence, the publisher’s own information prevails.
Published 21 September 2026 by William Cooper for BRIGÁDA 972 s.r.o.. Diagrams are original work. zlatina.online is not affiliated with, endorsed by or sponsored by Darkflow Software or Gaijin Entertainment. Report an error.